===== IInventory ===== * GetItem * GetContainerMax * GetTreasureItem * GetEquippedItem * GetCraftWait ---- ===== IInventory Enumerations ===== ==== Containers ==== * Inventory * Safe * Storage * Temporary * Locker * Satchel * Sack * Case * Wardrobe * Safe2 * Wardrobe2 * Wardrobe3 * Wardrobe4 * ContainerMax ==== EquipmentSlots ==== * Main * Sub * Range * Ammo * Head * Body * Hands * Legs * Feet * Waist * Ear1 * Ear2 * Ring1 * Ring2 * Back * EquipmentSlotMax ==== TreasureStatus ==== * None * Pass * Lot ---- ===== IInventory Structures ===== ==== Ashita::FFXI::item_t ==== * Id * Index * Count * Flags * Price * Extra ==== Ashita::FFXI::items_t ==== * Item ==== Ashita::FFXI::treasureitem_t ==== * Flags * ItemId * Count * Status * Lot * WinningLot * WinningEntityServerId * WinningEntityTargetIndex * WinningLotterName * TimeToLive * DropTime ==== Ashita::FFXI::equipment_t ==== * Slot * ItemIndex ==== Ashita::FFXI::ffxi_inventory_t ==== * Storage * TreasurePool * StorageMaxCapacity1 * StorageMaxCapacity2 * Equipment * CraftWait