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addons:functions:gui

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addons:functions:gui [2017/04/21 22:05]
atom0s
addons:functions:gui [2017/04/22 00:10] (current)
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 You can access these functions via: You can access these functions via:
-<code lua>​ashita.gui.</​code>+<sxh lua>​ashita.gui.</​sxh>
  
 Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. You can find an example of the ImGui demo application ported to an Ashita addon here instead. ​ Because of the nature of these functions and the amount of functions that exist, I do not plan to create full documentation for each function. You can find an example of the ImGui demo application ported to an Ashita addon here instead. ​
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 It is important that when making use of the GUI functions, that your addon includes the script: '​imguidef'​.\\ It is important that when making use of the GUI functions, that your addon includes the script: '​imguidef'​.\\
 You can do this by adding the following line of code to the top of your addon:\\ You can do this by adding the following line of code to the top of your addon:\\
-<code lua>​require '​imguidef'</​code>+<sxh lua>​require '​imguidef'</​sxh>
  
 By including this helper file, this also exposes these GUI functions via a global '​imgui'​. Instead of having to use '​ashita.gui.'​ before every call, instead you just need to use '​imgui.'​ instead. For example:\\ By including this helper file, this also exposes these GUI functions via a global '​imgui'​. Instead of having to use '​ashita.gui.'​ before every call, instead you just need to use '​imgui.'​ instead. For example:\\
-<code lua>+<sxh lua>
 -- before -- before
 local hide = ashita.gui.GetHide();​ local hide = ashita.gui.GetHide();​
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 -- after -- after
 local hide = imgui.GetHide();​ local hide = imgui.GetHide();​
-</code>+</sxh>
 </​WRAP>​ </​WRAP>​
  
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  - The callbacks data is a [[imgui.ImGuiTextEditCallbackData]] structure instance.  - The callbacks data is a [[imgui.ImGuiTextEditCallbackData]] structure instance.
  
-<code lua>+<sxh lua>
     if (imgui.InputText('​test',​ test_text_input_buffer,​ 1024, imgui.bor(ImGuiInputTextFlags_EnterReturnsTrue,​ImGuiInputTextFlags_CallbackCompletion,​ImGuiInputTextFlags_CallbackHistory),​ '​test_callback'​)) then     if (imgui.InputText('​test',​ test_text_input_buffer,​ 1024, imgui.bor(ImGuiInputTextFlags_EnterReturnsTrue,​ImGuiInputTextFlags_CallbackCompletion,​ImGuiInputTextFlags_CallbackHistory),​ '​test_callback'​)) then
         print('​Enter was pressed!'​);​         print('​Enter was pressed!'​);​
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         return 0;         return 0;
     end     end
-</code>+</sxh>
  
 **SetNextWindowSizeConstraints** - The callback, if present, should be a string that points to a callback function like this: **SetNextWindowSizeConstraints** - The callback, if present, should be a string that points to a callback function like this:
  - The callbacks data is a [[imgui.ImGuiSizeConstraintCallbackData]] structure instance.  - The callbacks data is a [[imgui.ImGuiSizeConstraintCallbackData]] structure instance.
  
-<code lua>+<sxh lua>
 function SquareResizeConstraint(data) function SquareResizeConstraint(data)
     data.DesiredSize = ImVec2(math.max(data.DesiredSize.x,​ data.DesiredSize.y),​ math.max(data.DesiredSize.x,​ data.DesiredSize.y)); ​   ​     data.DesiredSize = ImVec2(math.max(data.DesiredSize.x,​ data.DesiredSize.y),​ math.max(data.DesiredSize.x,​ data.DesiredSize.y)); ​   ​
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 imgui.SetNextWindowSizeConstraints(0,​ 0, float_max, float_max, '​SquareResizeConstraint'​);​ imgui.SetNextWindowSizeConstraints(0,​ 0, float_max, float_max, '​SquareResizeConstraint'​);​
-</code>+</sxh>
addons/functions/gui.1492837558.txt.gz · Last modified: 2017/04/21 22:05 by atom0s