====== Ashita v2 ====== _____ .__ .__ __ ________ / _ \ _____| |__ |__|/ |______ ___ _\_____ \ / /_\ \ / ___/ | \| \ __\__ \ \ \/ // ____/ / | \\___ \| Y \ || | / __ \_ \ // \ \____|__ /____ >___| /__||__| (____ / \_/ \_______ \ \/ \/ \/ \/ \/ Ashita v2 Brought to you by the FFEvo Development Team ==== What is Ashita? ==== Ashita is a third-party application [and hook] that allows you to play Final Fantasy XI in a windowed mode seamlessly across multiple instances on the same PC. Along with the windowing features, Ashita also brings a handful of various features that allow players to extend the game. Ashita brings features such as: - Addons written in Lua that can be developed by anyone. - Plugins written in C/C++ that can be developed by anyone. (See below.) - Text objects that are drawn onto the screen that allow players to extend the normal game information displayed on screen at all times. - Simple text scripts that allow executing commands and extend the default macro system. - And much much more! ---- ==== What are Addons? ==== Addons are scripts written in Lua that have access to the Ashita plugin ADK (Ashita Developer Kit). Addons can allow users and developers to easily and quickly create new features for their game. Given that addons are written in a scripted language, they can be easily and rapidly created, modified, and extended to create all kinds of unique features, adjustments to the game, as well as create new endless possibilities for players to automate various tasks. ---- ==== What are Plugins? ==== Plugins allow developers to create applications that can extend, better, or automate game play in endless ways. Ashita exposes a feature rich plugin interface that has a handful of useful things already done for developers to allow them to quickly create new things. This helps make the process of getting setup and running a new plugin extremely quick and painless. Plugins have countless possibilities and endless limits. Developers can reach deep into their creativity and bring out some massive potential to create new, amazing, and helpful tools that will ultimately change their experience while playing the game. Best of all, Ashita's development kit (ADK) is fully open source and anyone can develop for it! The ADK is designed to work specifically with C/C++ but any language that can properly import the interfaces should be able to create plugins, such as Delphi, ASM, etc. ---- ==== What are Scripts? ==== Scripts allow non-programmers the ability to easily use pre-defined commands to perform various actions. Scripts can be bound to various keys to extend it's functionality. Scripts can be used to perform simple tasks such as changing various equipment slots at once then performing actions such as a weapon skills or magic abilities. ---- ==== Ashita History ==== Ashita was originally created, by RZN, on Aug 19, 2011 and was originally named 'FFACE 5'. The idea was to replace the FFACE project with a full windowing ability and feature set that would replace the traditional FFACE.dll. Later, due to major design changes, adjustments and alterations the project was instead separated from the FFACE project and was given its name 'Ashita' on Feb. 20, 2012. Around version 1.0.0.10 of Ashita, atom0s had joined the project as a plugin developer with the means of becoming a core developer to help the project grow. After creating several key plugins that users were accustom to from another project, atom0s began working with RZN on the core. Soon after atom0s became a core/lead developer with RZN on the whole project. Ashita underwent lots of changes and improvements and partial rewrites of various parts of the core. Soon after, the project had grown in popularity and it saw many new third-party plugins from various players alike. Due to limitations in how Ashita was currently coded, it was decided that a rewrite would be in the best interest of Ashita. atom0s began development on Ashita v2 shortly after the discussions. Soon after, Ashita v2 was beginning beta testing and had its full release in early 2014. Ashita v2 brought many new things to the Ashita project such as: - Much cleaner and more optimized code base. - Much more flexible plugin system that would prevent plugins from breaking due to core updates. - Lots of bug fixes from Ashita v1 that were hard to track down in the old code base. - New font object system rewrite to make font objects even more customizable. - And much much more! ---- ==== Credits ==== Lead Developers - atom0s - RZN Core Contributions - kjLotus Plugin Developers (Current and Past) - Apogee - bluekirby0 - h1pp0 - Hypnotoad - Julian - kjLotus - Lolwutt - MalRD - Nospheratu - Praenuntiae - Venrell - Vicrelant - Xenonsmurf Third-Party Usages / Thanks - Detours 3.1 (Microsoft) - List (by Patrick Wyatt) - Lua - Luabind - TinyXML ---- ==== Contact, Support, Downloads ==== Ashita can be found on the FFEvo Gitlab repository here: http://delvl.ffevo.net/atom0s/ashita-v2/tree/master The best way to install Ashita v2 is to use our launcher here: http://delvl.ffevo.net/atom0s/launcher-v2/blob/master/Ashita.exe Bug Reports can be reported here: http://delvl.ffevo.net/atom0s/ashita-v2/issues Want to chat with us? You can find us on IRC: * Server: irc.rizon.net * Port: 6667 * Channel: #ffevo