====== Commands ====== Below are a list of commands that are included with Ashita v2. **/aver** \\ **/aversion** \\ **/ashitaversion** \\ * //Obtains the current Ashita version.// **/bringtofront** \\ * //Brings the FFXi window to the front.// **/minimize** \\ * //Minimizes the FFXi window.// **/maximize** \\ * //Maximizes the FFXi window.// **/windowframe** \\ **/window_toggleframe** \\ * //Toggles the window frame (border).// **/exit** \\ **/terminate** \\ * //Exits the process by force.// **/move** \\ * //Moves the FFXi window to the given position.// * **Example:** /move size 800 600 - This will resize the window to 800x600. * **Example:** /move 100 100 - This will move the window to 100x100 on the screen. **/pause** \\ **/sleep** \\ **/wait** \\ * //Causes the game to pause for a specific amount of time. (For use with scripts.)// * **Example:** /wait 1 - This will pause the game for 1 second. (Not threaded if typed in manually!) **/plugin_load** \\ **/load** \\ **/loadplugin** \\ **/pluginload** \\ * //Loads a plugin.// * **Example:** /load addons **/plugin_unload** \\ **/unload** \\ **/unloadplugin** \\ **/pluginunload** \\ * //Unloads a plugin.// * **Example:** /unload addons **/list** \\ * //Lists the current loaded plugins.// **/fillmode** \\ **/wireframe** \\ * //Sets the game to draw in wireframe mode.// * Example /fillmode - Toggles the wireframe mode. * Example /fillmode 1 - Sets the wireframe mode to 1. **/ambient** \\ * //Sets the ambient lighting mode of the game.// * **Example:** /ambient - Toggles the ambient feature on and off. * **Example:** /ambient 1 - Sets the ambient lighting feature on. * **Example:** /ambient 255 255 0 0 - Sets the ambient lighting color to solid red. (argb format) **/exec** \\ **/console_exec** \\ * //Executes a script file.// * **Example:** /exec test.txt - Executes the script file named test.txt. * **Example:** /exec test - Executes the script file named test.txt. **/input** \\ **/keyboard_sendstring** * //Sends any text after the command as normal input to be parsed.// **/alias** \\ * //Sets an alias to a given keyword to execute a command when used.// * **Example:** /alias [trigger] [command] - Adds an alias with the given trigger and command. * **Example:** /alias add [trigger] [command] - Adds an alias with the given trigger and command. * **Example:** /alias [del|delete] [trigger] - Deletes an alias with the given trigger. * **Example:** /alias list - Lists all teh current bound alias'. * **Example:** /alias clearall - Clears all alias binds. **/bind** \\ **/keyboard_bind** \\ * //Binds a keyboard button to a command.// * **Example:** /bind [!^@#+][key] [down|up] [command] - Binds a key to the given command. * **Example:** /bind !f1 /wave - Binds ALT+F1 to /wave * **Example:** /bind list - Lists the current keybinds. Key bind notes: ! - Represents ALT key must be pressed with the bind. ^ - Represents CTRL key must be pressed with the bind. @ - Represents Windows key must be pressed with the bind. # - Represents Apps key must be pressed with the bind. + - Represents Shift must be pressed with the bind. **/unbind** \\ **/keyboard_unbind** \\ * //Unbinds a keyboard button.// * **Example:** /unbind [!^@#+][key] [down|up] [command] - Unbinds a key. * **Example:** /unbind all - Unbinds all keys. **/unbindall** \\ **/clearbinds** \\ * //Removes all current keybinds.// **/gamepad** \\ * //Handles gamepad specific functionality. // * **Example:** /gamepad [allowbg|allowbackground] [on|off] - Sets if the controller should interact with this window while it has no focus. * **Example:** /gamepad [allowbg|allowbackground] [1|0] - Sets if the controller should interact with this window while it has no focus. **/blockmouse** \\ * //Toggles if the mouse should be blocked from working with the current FFXi instance.//