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addons:functions:imgui.style [2016/06/22 00:26] atom0s |
addons:functions:imgui.style [2016/06/22 00:39] (current) atom0s |
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Here are some examples of how you can make use of the imgui.style table properties: | Here are some examples of how you can make use of the imgui.style table properties: | ||
+ | |||
+ | <code lua> | ||
+ | -- Obtain the style table.. | ||
+ | local s = imgui.style; | ||
+ | |||
+ | -- Set the rounding properties to 0.. | ||
+ | s.GrabRounding = 0; | ||
+ | s.FrameRounding = 0; | ||
+ | s.ScrollbarRounding = 0; | ||
+ | s.WindowRounding = 0; | ||
+ | |||
+ | -- Set a color to black.. | ||
+ | local colors = imgui.style.Colors; | ||
+ | colors[ImGuiCol_WindowBg] = ImVec4(0.0, 0.0, 0.0, 1.0); | ||
+ | imgui.style.Colors = colors; | ||
+ | </code> | ||
+ | |||
+ | Any property that is within an array must be done in the above manner. You cannot directly index these arrays and set their values. \\ | ||
+ | You must pull the array, edit it, then reset the full array to make changes. | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ==== ImGui IO Table Properties ==== | ||
+ | |||
+ | * float Alpha - //Global alpha amount that applies to the entire ImGui rendering.// | ||
+ | * ImVec2 WindowPadding - //The default window padding applied to windows.// | ||
+ | * ImVec2 WindowMinSize - //The minimum window size.// | ||
+ | * float WindowRounding - //The amount of rounding to apply to the window corners.// | ||
+ | * ImVec2 WindowTitleAlign - //The alignment of the title of a window.// | ||
+ | * float ChildWindowRounding - //Child window corner rounding.// | ||
+ | * ImVec2 FramePadding - //Padding applied to framed rectangles.// | ||
+ | * float FrameRounding - //Rounding applied to framed rectangles.// | ||
+ | * ImVec2 ItemSpacing - //The amount of spacing between widgets and lines.// | ||
+ | * ImVec2 ItemInnerSpacing - //The amount of spacing within elements of a composed widget. (ex. label inside of a slider.)// | ||
+ | * ImVec2 TouchExtraPadding - //Padding added to controls to enhance touch usage. (Not used.)// | ||
+ | * float IndentSpacing - //Default horizontal indentation amount.// | ||
+ | * float ColumnsMinSpacing - //Minimum horizontal spacing between two columns.// | ||
+ | * float ScrollbarSize - //Default size of a scroll bar. (Width if vertical, Height if horizontal.)// | ||
+ | * float ScrollbarRounding - //The amount of rounding to apply to scrollbar corners.// | ||
+ | * float GrabMinSize - //Minimum width/height of a grab box for sliders / scrollbars.// | ||
+ | * float GrabRounding - //The amount of rounding to apply to grips.// | ||
+ | * ImVec2 DisplayWindowPadding - //Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.// | ||
+ | * ImVec2 DisplaySafeAreaPadding - //If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.// | ||
+ | * bool AntiAliasedLines - //Enable anti-aliasing on lines / borders.// | ||
+ | * bool AntiAliasedShapes - //Enable anti-aliasing on filled shapes.// | ||
+ | * float CurveTessellationTol - //Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.// | ||
+ | * ImVec4 Colors[43] - //Array of colors used by ImGui to render the theme. (See the list of ImGuiCol_ properties in the imgui.lua library file for more info.)// |